Author:
Jeffrey Ventrella
In this paper I discuss an approach to the science of
artificial life, from the view point of an artist using techniques
from this field to create images, animations, and interactive
microworlds, via computer programming. As a point of departure,
I consider curtent popular forms of virtual reality-in
which the human subject is immersed in a simulated three-dimensional space, usually represented visually via established
computergraphic rendering techniques. These spaces have been
described as "lonely", because they often lack the element of
life we encounter continuously in real reality.